![]() Half-Life: Alyx team AMA To All New & Old Players of the Franchise - r/HalfLife Welcome Guide by /u/Nobiting Requirements for Half Life: Alyx What order should I play the Half-Life games in? The Best Singleplayer Mods Guide by /u/Dune_Jumper Marc Laidlaw's Epistle 3 with Real Names by /u/Gondile Where is Half-Life 3? These Things, They Take Time. Offenders of these rules may be banned without warning. Any posts containing spoilers must be marked as spoiler using Reddit's built-in spoiler warnings. Posting unmarked spoilers or leaks of Half-Life: Alyx will result in an immediate ban.Do not pass other's work off as your own. When posting fan generated content, try to credit the original artist and link to the primary source whenever possible.Posting uncalled for materials may result in an immediate and permanent ban. All other NSFW posts and comments must be tagged. Option 1 (AI Upscaled Textures) This option is for people who wish to keep the exact 'feel' of the game but would like sharper textures. Stalking, harassment, witch hunting, trolling, brigading, ddosing, or doxxing will not be tolerated and will result in a ban. No personal information, in posts or comments. Personal attacks, bigotry, fighting words, otherwise inappropriate behavior or content, comments that insult or demean a specific user or group of users will be removed. All posts and comments must follow Reddiquette.Please submit posts of this nature to to r/HalfLifeLounge. image macros, "One-liner" jokes), streams, generic Let's Plays, reposts, spam, rants, etc. Low-value submissions that may detract from meaningful discussion are not allowed. A format of the same name was later used in id Software's Quake engine as a texture package (referred to in its header as WAD2), then. WAD files first originated in id Software's Doom as a general purpose file archive to help facilitate game mods. Important Valve and Steam news may be allowed per Moderator discretion. WAD (short for Where's All the Data) is the file extension for Half-Life texture packages. Submissions must be directly related to the Half-Life franchise.We have a few light rules to keep discussion upbeat and interesting, check them out below! You've come to the right place to discuss Half-Life. cfg file has this in it: hostallowmaterials '1' Check the 'allow materials' in the video options menu when you start. Installation: Unzip the common.zip into your materials folder that you have created into your Half-Life Resrced\valve folder. ![]() You have chosen, or have been chosen to subscribe to our subreddit. HD texture pack of revised or replaced textures of half-life ReSrced. I have last 2 questions (It's up to you if you want to answer them).Welcome. thank very much (even I know thank you isn't enough). Oh my brother what i can say it works 100%. HLMV only views Half-Life models though, so don't worry about that if you're using Quake. Originally posted by kwystal:The version of Jed's Half-Life Model Viewer on and gamebanana is safe. After applying your changes, you should be able to use Quake textures within J.A.C.K. In the Game Profiles tab, go to the Textures tab and click "Add Files.". Now with that done, go to Tools > Options. This takes the textures from the PAK files and puts them in a WAD. When you've done all that, click "Extract". It shouldn't really matter where it goes, as long as you know where it is so you can add it to your game profile. Where it says "Output Package", click the three dots to select somewhere to place your. Select both PAK0 and PAK1 (if you have the shareware version of Quake, you may only have PAK0).Ĭlick "Open" to add those to the list of PAK files you're extracting the textures from. They are in the "id1" folder, inside your Quake folder. Select the PAK files from your Quake directory. You can do this by going to the top menu bar, going to Plugins > Quake > Extract textures.Ĭlick the plus button on the right side of that window. HLMV only views Half-Life models though, so don't worry about that if you're using Quake.įrom J.A.C.K, you need to extract the Quake textures into a WAD file that you can then load. The version of Jed's Half-Life Model Viewer on and gamebanana is safe.
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